reference, declarationdefinition
definition → references, declarations, derived classes, virtual overrides
reference to multiple definitions → definitions
unreferenced
    1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -o - %s -mtriple=x86_64--unknown-linux-gnu | FileCheck %s

@base = external dso_local local_unnamed_addr global i16, align 2

; We should be able to merge the two loads here
define i16 @unify_through_trivial_asm() {
; CHECK-LABEL: unify_through_trivial_asm:
; CHECK:       # %bb.0:
; CHECK-NEXT:    movzwl {{.*}}(%rip), %eax
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    movzwl {{.*}}(%rip), %eax
; CHECK-NEXT:    incl %eax
; CHECK-NEXT:    # kill: def $ax killed $ax killed $eax
; CHECK-NEXT:    retq
  %x = load i16, i16* @base, align 2
  tail call void asm sideeffect "nop", "r,~{dirflag},~{fpsr},~{flags}"(i16 %x)
  %x2 = load i16, i16* @base, align 2
  %v = add i16 %x2, 1
  ret i16 %v
}

; The asm call prevents the merging the loads here. 
define i16 @unify_through_trival_asm_w_memory_clobber() {
; CHECK-LABEL: unify_through_trival_asm_w_memory_clobber:
; CHECK:       # %bb.0:
; CHECK-NEXT:    movzwl {{.*}}(%rip), %eax
; CHECK-NEXT:    #APP
; CHECK-NEXT:    nop
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    movzwl {{.*}}(%rip), %eax
; CHECK-NEXT:    incl %eax
; CHECK-NEXT:    # kill: def $ax killed $ax killed $eax
; CHECK-NEXT:    retq
  %x = load i16, i16* @base, align 2
  tail call void asm sideeffect "nop", "+r,~{dirflag},~{fpsr},~{flags},~{base},~{memory}"(i16 %x)
  %x2 = load i16, i16* @base, align 2
  %v = add i16 %x2, 1
  ret i16 %v
}

define dso_local void @fulltest() local_unnamed_addr {
; CHECK-LABEL: fulltest:
; CHECK:       # %bb.0: # %entry
; CHECK-NEXT:    movzwl {{.*}}(%rip), %edx
; CHECK-NEXT:    addl $16, %edx
; CHECK-NEXT:    xorl %eax, %eax
; CHECK-NEXT:    # kill: def $dx killed $dx killed $edx
; CHECK-NEXT:    #APP
; CHECK-NEXT:    outb %al, %dx
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    movzwl {{.*}}(%rip), %edx
; CHECK-NEXT:    addl $16, %edx
; CHECK-NEXT:    movb $1, %al
; CHECK-NEXT:    # kill: def $dx killed $dx killed $edx
; CHECK-NEXT:    #APP
; CHECK-NEXT:    outb %al, %dx
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    movzwl {{.*}}(%rip), %edx
; CHECK-NEXT:    addl $16, %edx
; CHECK-NEXT:    movb $2, %al
; CHECK-NEXT:    # kill: def $dx killed $dx killed $edx
; CHECK-NEXT:    #APP
; CHECK-NEXT:    outb %al, %dx
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    movzwl {{.*}}(%rip), %edx
; CHECK-NEXT:    addl $16, %edx
; CHECK-NEXT:    movb $3, %al
; CHECK-NEXT:    # kill: def $dx killed $dx killed $edx
; CHECK-NEXT:    #APP
; CHECK-NEXT:    outb %al, %dx
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    movzwl {{.*}}(%rip), %edx
; CHECK-NEXT:    addl $16, %edx
; CHECK-NEXT:    movb $4, %al
; CHECK-NEXT:    # kill: def $dx killed $dx killed $edx
; CHECK-NEXT:    #APP
; CHECK-NEXT:    outb %al, %dx
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    movzwl {{.*}}(%rip), %edx
; CHECK-NEXT:    addl $16, %edx
; CHECK-NEXT:    movb $5, %al
; CHECK-NEXT:    # kill: def $dx killed $dx killed $edx
; CHECK-NEXT:    #APP
; CHECK-NEXT:    outb %al, %dx
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    movzwl {{.*}}(%rip), %edx
; CHECK-NEXT:    addl $16, %edx
; CHECK-NEXT:    movb $6, %al
; CHECK-NEXT:    # kill: def $dx killed $dx killed $edx
; CHECK-NEXT:    #APP
; CHECK-NEXT:    outb %al, %dx
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    movzwl {{.*}}(%rip), %edx
; CHECK-NEXT:    addl $16, %edx
; CHECK-NEXT:    movb $7, %al
; CHECK-NEXT:    # kill: def $dx killed $dx killed $edx
; CHECK-NEXT:    #APP
; CHECK-NEXT:    outb %al, %dx
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    movzwl {{.*}}(%rip), %edx
; CHECK-NEXT:    addl $16, %edx
; CHECK-NEXT:    movb $8, %al
; CHECK-NEXT:    # kill: def $dx killed $dx killed $edx
; CHECK-NEXT:    #APP
; CHECK-NEXT:    outb %al, %dx
; CHECK-NEXT:    #NO_APP
; CHECK-NEXT:    retq
entry:
  %0 = load i16, i16* @base, align 2
  %add = add i16 %0, 16
  tail call void asm sideeffect "outb %al,${1:w}", "{ax},{dx},~{dirflag},~{fpsr},~{flags}"(i8 0, i16 %add)
  %1 = load i16, i16* @base, align 2
  %add3 = add i16 %1, 16
  tail call void asm sideeffect "outb %al,${1:w}", "{ax},{dx},~{dirflag},~{fpsr},~{flags}"(i8 1, i16 %add3)
  %2 = load i16, i16* @base, align 2
  %add6 = add i16 %2, 16
  tail call void asm sideeffect "outb %al,${1:w}", "{ax},{dx},~{dirflag},~{fpsr},~{flags}"(i8 2, i16 %add6)
  %3 = load i16, i16* @base, align 2
  %add9 = add i16 %3, 16
  tail call void asm sideeffect "outb %al,${1:w}", "{ax},{dx},~{dirflag},~{fpsr},~{flags}"(i8 3, i16 %add9)
  %4 = load i16, i16* @base, align 2
  %add12 = add i16 %4, 16
  tail call void asm sideeffect "outb %al,${1:w}", "{ax},{dx},~{dirflag},~{fpsr},~{flags}"(i8 4, i16 %add12)
  %5 = load i16, i16* @base, align 2
  %add15 = add i16 %5, 16
  tail call void asm sideeffect "outb %al,${1:w}", "{ax},{dx},~{dirflag},~{fpsr},~{flags}"(i8 5, i16 %add15)
  %6 = load i16, i16* @base, align 2
  %add18 = add i16 %6, 16
  tail call void asm sideeffect "outb %al,${1:w}", "{ax},{dx},~{dirflag},~{fpsr},~{flags}"(i8 6, i16 %add18)
  %7 = load i16, i16* @base, align 2
  %add21 = add i16 %7, 16
  tail call void asm sideeffect "outb %al,${1:w}", "{ax},{dx},~{dirflag},~{fpsr},~{flags}"(i8 7, i16 %add21)
  %8 = load i16, i16* @base, align 2
  %add24 = add i16 %8, 16
  tail call void asm sideeffect "outb %al,${1:w}", "{ax},{dx},~{dirflag},~{fpsr},~{flags}"(i8 8, i16 %add24)
  ret void
}