1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
| ; RUN: llc < %s -march=xcore | FileCheck %s
@size = global i32 0 ; <i32*> [#uses=1]
@g0 = external global i32 ; <i32*> [#uses=2]
@g1 = external global i32 ; <i32*> [#uses=2]
@g2 = external global i32 ; <i32*> [#uses=2]
@g3 = external global i32 ; <i32*> [#uses=2]
@g4 = external global i32 ; <i32*> [#uses=2]
@g5 = external global i32 ; <i32*> [#uses=2]
@g6 = external global i32 ; <i32*> [#uses=2]
@g7 = external global i32 ; <i32*> [#uses=2]
@g8 = external global i32 ; <i32*> [#uses=2]
@g9 = external global i32 ; <i32*> [#uses=2]
@g10 = external global i32 ; <i32*> [#uses=2]
@g11 = external global i32 ; <i32*> [#uses=2]
define void @f() nounwind {
entry:
%x = alloca [100 x i32], align 4 ; <[100 x i32]*> [#uses=2]
%0 = load i32, i32* @size, align 4 ; <i32> [#uses=1]
%1 = alloca i32, i32 %0, align 4 ; <i32*> [#uses=1]
%2 = load volatile i32, i32* @g0, align 4 ; <i32> [#uses=1]
%3 = load volatile i32, i32* @g1, align 4 ; <i32> [#uses=1]
%4 = load volatile i32, i32* @g2, align 4 ; <i32> [#uses=1]
%5 = load volatile i32, i32* @g3, align 4 ; <i32> [#uses=1]
%6 = load volatile i32, i32* @g4, align 4 ; <i32> [#uses=1]
%7 = load volatile i32, i32* @g5, align 4 ; <i32> [#uses=1]
%8 = load volatile i32, i32* @g6, align 4 ; <i32> [#uses=1]
%9 = load volatile i32, i32* @g7, align 4 ; <i32> [#uses=1]
%10 = load volatile i32, i32* @g8, align 4 ; <i32> [#uses=1]
%11 = load volatile i32, i32* @g9, align 4 ; <i32> [#uses=1]
%12 = load volatile i32, i32* @g10, align 4 ; <i32> [#uses=1]
%13 = load volatile i32, i32* @g11, align 4 ; <i32> [#uses=2]
%14 = getelementptr [100 x i32], [100 x i32]* %x, i32 0, i32 50 ; <i32*> [#uses=1]
store i32 %13, i32* %14, align 4
store volatile i32 %13, i32* @g11, align 4
store volatile i32 %12, i32* @g10, align 4
store volatile i32 %11, i32* @g9, align 4
store volatile i32 %10, i32* @g8, align 4
store volatile i32 %9, i32* @g7, align 4
store volatile i32 %8, i32* @g6, align 4
store volatile i32 %7, i32* @g5, align 4
store volatile i32 %6, i32* @g4, align 4
store volatile i32 %5, i32* @g3, align 4
store volatile i32 %4, i32* @g2, align 4
store volatile i32 %3, i32* @g1, align 4
store volatile i32 %2, i32* @g0, align 4
%x1 = getelementptr [100 x i32], [100 x i32]* %x, i32 0, i32 0 ; <i32*> [#uses=1]
call void @g(i32* %x1, i32* %1) nounwind
ret void
}
declare void @g(i32*, i32*)
; CHECK: .section .cp.rodata.cst4,"aMc",@progbits,4
; CHECK: .p2align 2
; CHECK: [[ARG5:.LCPI[0-9_]+]]:
; CHECK: .long 100003
; CHECK: [[INDEX0:.LCPI[0-9_]+]]:
; CHECK: .long 80002
; CHECK: [[INDEX1:.LCPI[0-9_]+]]:
; CHECK: .long 81002
; CHECK: [[INDEX2:.LCPI[0-9_]+]]:
; CHECK: .long 82002
; CHECK: [[INDEX3:.LCPI[0-9_]+]]:
; CHECK: .long 83002
; CHECK: [[INDEX4:.LCPI[0-9_]+]]:
; CHECK: .long 84002
; CHECK: .text
; !FP + large frame: spill SR+SR = entsp 2 + 100000
; CHECK-LABEL: ScavengeSlots:
; CHECK: entsp 65535
; CHECK: extsp 34467
; scavenge r11
; CHECK: ldaw r11, sp[0]
; scavenge r4 using SR spill slot
; CHECK: stw r4, sp[1]
; CHECK: ldw r4, cp{{\[}}[[ARG5]]{{\]}}
; r11 used to load 5th argument
; CHECK: ldw r11, r11[r4]
; CHECK: ldaw r4, sp[0]
; scavenge r5 using SR spill slot
; CHECK: stw r5, sp[0]
; CHECK: ldw r5, cp{{\[}}[[INDEX0]]{{\]}}
; r4 & r5 used by InsertSPConstInst() to emit STW_l3r instruction.
; CHECK: stw r0, r4[r5]
; CHECK: ldaw r0, sp[0]
; CHECK: ldw r5, cp{{\[}}[[INDEX1]]{{\]}}
; CHECK: stw r1, r0[r5]
; CHECK: ldaw r0, sp[0]
; CHECK: ldw r1, cp{{\[}}[[INDEX2]]{{\]}}
; CHECK: stw r2, r0[r1]
; CHECK: ldaw r0, sp[0]
; CHECK: ldw r1, cp{{\[}}[[INDEX3]]{{\]}}
; CHECK: stw r3, r0[r1]
; CHECK: ldaw r0, sp[0]
; CHECK: ldw r1, cp{{\[}}[[INDEX4]]{{\]}}
; CHECK: stw r11, r0[r1]
; CHECK: ldaw sp, sp[65535]
; CHECK: ldw r4, sp[1]
; CHECK: ldw r5, sp[0]
; CHECK: retsp 34467
define void @ScavengeSlots(i32 %r0, i32 %r1, i32 %r2, i32 %r3, i32 %r4) nounwind {
entry:
%Data = alloca [100000 x i32]
%i0 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 80000
store volatile i32 %r0, i32* %i0
%i1 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 81000
store volatile i32 %r1, i32* %i1
%i2 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 82000
store volatile i32 %r2, i32* %i2
%i3 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 83000
store volatile i32 %r3, i32* %i3
%i4 = getelementptr inbounds [100000 x i32], [100000 x i32]* %Data, i32 0, i32 84000
store volatile i32 %r4, i32* %i4
ret void
}
|